Categories
game tech

Tux4kids: Open Source Education

tuxpaint

What I Learned Today had a link over to Tux Paint, which looks awesome. From there I burrowed my way through to Tux Typing and Tux, of Math Command.

Tux Paint is an open source drawing program supposedly for children ages 3 to 12, but the way it looks, I kind of want to use it myself. I haven’t tried it yet, but just from the screens I can see it has cool stamps and a fun, bubbly interface. I think we should design all our programs as if we were making them for kids.

Tux, of Math Command is an arcade-style, comet-blaster math game, much in the style of that typing shark popcap game that everyone has played. Alongside with a training academy, you can choose what type of math problem you want to work on, or you want your kid to work on if, you know, you’re gonna actually use these things for their intended purpose. But who would want to do that?

I don’t see any nifty screenshots for Tux Typing, but I can guess that it’s pretty straight-forward, and that it’s meant to teach kids typing skills. It probably even has cute graphics and nifty sounds. Really, what more do you want from a typing program?

Here are the download links for math and typing. If you’re a Windows user like me, go for the installer.exe files. You can download Tux Paint over on its website.

If you’re interested in other free entertainment software, check these guys out. They seem to be behind the Tux4kids apps, among others.

Categories
game

I broke my hand in the Olympics

dolphin olympics 2

The Dolphin Olympics 2, to be exact. This game, which is incredibly fun though also occasionally incredibly frustrating, requires only the arrow keys to control, and the premise couldn’t be simpler. You control a dolphin who has two minutes to perform a dazzling display of aquatic and airborne dexterity; each flip, tuck, twist, tailslide, corkscrew, and flawless landing increases your speed, thereby eventually increasing the extraordinary heights you can achieve on each jump. Similar to some of my other favorite flash games, once mastered, Dolphin Olympics 2 appeals not only to the mastery of its technical challenges, but also provides the player with a sense of artistry; each leap, every twist and turn is a stroke of paint across the two-minute canvas of your run, finally combining to create an oeuvre of dazzling achievement. I should warn, however, that to begin with, it’s much more like a coloring book that only comes with a lead pencil.

Kongregate, of course, adds its own challenges to the game. The impossible badge, which I just managed to earn, requires reaching the Restaurant at the End of the Universe, which requires some skill, some luck, some praying, and a lot of cursing. For me, I know a game is good when I complete all the challenges, and I still want to play it.

Play Dolphin Olympics 2 at Kongregate.

Categories
game humor

Chore Wars

chore wars

Finally, you can claim experience points for housework.

Recruit a party of adventurers from your household or office, and whenever one of you completes a chore, you can log it and claim XP.

For reals.

Categories
game humor

WTRPG!?

Dude. Monkey, Ninja, Pirate, Robot: The Role-Playing Game!?

Monkey, Ninja, Pirate, Robot: The Role-Playing Game!

There’s also one called “Ninja Burger.” Both games are based on the “PDQ” system (Prose Descriptive Qualities), created by Chad Underkoffler, about whom Eric Burns just did a lovely little write-up.

Silly though it may be, it’s the little things like this that make me feel like it’s an alright world, after all.

Categories
game humor libraries

I smell nice.

Maya sent me two comics that are currently sitting over on the Salon website. If memory serves, Salon limits non-member access to fairly recent materials, so you should check them out while the checking is good (while noting that “if memory serves” is really the key operator here, and that memory, often, doesn’t).

The comics involve librarians, censorship, and a dog scrotum. In my book, that right there is what we call a winning combination. Oh, and it involves how nice librarians smell, which is always a plus (and totally true). They’re sequential, so read this comic first, and then move on to this one.

In other news that ranks similarly in awesomeness but has no other discernable association, Penny Arcade is going to have a video game, and there is a trailer for it that is very, very wangtacular (which is a good thing). I was heartened to see that the Fruit Fucker (that lovable little bastard) appears to have a fairly large role in the game, which pleases me to no end. If you’re not familiar with the FF, then you should start here, and continue onward if you’ve got the stomach. If you have a particularly positive inclination towards fruit, and might therefore have issues with its … violation, then you might want to skip that link. However, if you laughed during American Pie then you should know that you’re a goddam hypocrite.

That is all.

Categories
game libraries news

Round-Up Follow-Up

The Maplewood Library, who I previously mentioned were planning on closing their doors immediately after school to cut back on “teen rowdiness”, has now decided to remain open, after a unanimous decision by the board of trustees just one day before the first closure was to take place.

Teens are a valuable part of a community, and of the library that serves it. Granted, they can be rowdy and tough to manage. I personally once had to break up a fight between two teenage girls right in front of the library, so I know how it can go, but I think the answer, rather than to lock them out, is to bring them in and to give them some outlet for their energies. The Lester Public Library in Wisconsin created a Teen Advisory Board whose job it is to do just that: arrange events for teens, by teens. I understand that not every library is going to have a librarian interested in playing DDR, or even having video games inside the library (feelings definately remained mixed on that one among professionals), but that doesn’t mean that there shouldn’t be something available, inside the library, to engage teens on a level they’re interested in.

Categories
game webcomics

WoWee!

auriaesmallAuriae is my night elf warrior in World of Warcraft. I created her so I could hang out with Theo and Kandace, though the time difference and schedules have made that somewhat infrequent. Still, she’s a lot of fun to play, and if that makes me a big old dork, then so be it.

I play on the Dark Iron server, which any webcomics fan should know is the Penny Arcade Alliance server, and I’m in the PAA guild Exuberance. It’s a happy guild.

Anyway, I just thought I would admit, publicly, to my WoW gamer-ness. It’s part of my ongoing campaign to feel comfortable as a dork out in the open. Seriously though, these things are important.

Categories
game photo school

A propensity for procrastination in publishing

And in writing, for that matter. But I’d like you to know that even though I haven’t blogged much lately, i.e. lately in the last two years except for in spurts and I’m very aware of it, that I DID have a conversation about blogging today with someone in my class, and that that has to count for something.

So as to not just blog about blogging, which is what bloggers do when they start to feel bad about not blogging because they feel like something is better than nothing even if it is just autoreflective and uninteresting tripe (something I do try to avoid, dear readers) — I’ve begun to play World of Warcraft again and I’m having a grand old time. Sure, it can be difficult to juggle WoW time with, oh, let’s say, homework time, but I’ve actually found a very simple compromise. Just don’t do your homework. I find that by avoiding the conflict altogether I not only save time by not doing homework, but I also save time by not even feeling conflicted! How cool is that!

No, really though, I’ve actually been both keeping up on my work (which is so far just a lot lot lot of reading), and rapidly gaining levels in WoW. My goal is to catch up with my friends who play, which means just a few levels to go, and then I can adjust myself to a more leisurely playing schedule (note that I say that as though I can control my gaming proclivities, hah!).

Oh, right, and I’ve also been swing dancing a lot, so go me! Last but not least, here is a goose:

duck duck goose!

Categories
game internet news

Zipa-pwned-i

Today’s comic over at Penny Arcade is both amusing and topical. Buzz marketing and fake viral advertising is the most worrisome and morally corrupt way to get at consumers, ever. As always, Tycho’s comments are also incredibly worthwhile.

Opinions on the internet are huge. They’re powerful. When I want to buy something on Amazon, the choice is made or broken by how people have rated it and how they’ve reviewed it. I bought a new digital camera recently, and a large part of the decision process was other (assumed) camera owners describing their experience with the camera. I was aware the entire time that people get paid to do this (I have been ever since I read William Gibson’s Pattern Recognition), and I would be lying if I said that it didn’t make me uneasy, but the fact remains that user reviews are the most current, unbiased, and broad-spectrum way to learn how worthwhile an item is in the hands of your average user.

Thankfully, the FTC is moving on the issue, or at least taking some tentative first steps. Force needs to be brought to bear on both advertising and product companies to let them know that marketing via anonymous, paid comments will not be allowed. The internet is a large conversation, taking place simultaneously among thousands of people across the world. Between folksonomically-tagged content, sites ranked in relevance to the number of people talking about them, and user-ranked consumerism, the voice of the individual stands out more, day after day, in this global conversation. It’s important then, in terms of this conversation, to know exactly who is speaking, and what agenda they’re harboring.

Categories
game

Top 10 Video Game Weapons

Happy to say that I’ve used them all. Of the 10, I think the Laptop Gun from Perfect Dark is my fave. Nothing else has been quite so fun in FPS multiplayer. (via Fark)

Categories
game personal tech

Sit and spin: a laptop story

After about a month of almost painful deliberation, I finally screwed up my courage yesterday evening and bought myself a laptop.  Talking to Abby about it, I told her that the more you know about computers the more difficult it becomes to choose one.  I wanted dual-core, but I also wanted 64-bit, and I wanted at least a 5400-RPM hard drive, decent graphics, and at minimum 1GB of RAM.  I preferred something smaller than the fairly standard 15.4" screen, which tend to weigh in starting at 6.5lb, and I wanted built-in wifi with bluetooth.  Also, I didn't want to spend very much.

Easy, right? 

I spent a lot of time on Dell's website, trying to finagle a deal with coupons and instant rebates.  Even with the $750 rebate on certain Inspiron notebooks of $1999 or more (which technically meant I could get a $2000 laptop for $1250), I was unenthused about my specs.  Poking about on Newegg.com, I noticed that the Turion 64 X2 notebooks were much cheaper than I had figured they might be, but that they didn't have one that really matched my every little desire.

Long story short, with the help of NoteBookReview.com and HPshopping, I decided on a very snazzy, classy, black Compaq V3000Z, tricked out to match my exacting standards.  So what did I get?  Check these babies out:

  • AMD Turion 64 X2 Mobile TL-52 (1.60GHz/2x512KB L2 Cache)
  • 14.1" WXGA BrightView Widescreen (1280 x 800)
  • NVIDIA GeForce Go 6150
  • 2.0GB DDR2 533 SDRAM (2x1024MB)
  • 80 GB 5400 RPM Serial ATA Hard Drive
  • LightScribe Super Multi 8X DVD+/-RW w/Double Layer
  • 802.11a/b/g WLAN and BlueTooth
  • 12 Cell Lithium Ion Battery
  • 1-yr Standard Warranty
  • Dimensions: 13.15" (L) x 9.33" (W) x 1" (min H)/1.54" (max H)
  • Weight (6 cell): 5.5lb

Curious what a 1.6ghz processor might be in AMD-terms, I checked Newegg, and it appears that, were the processor single core, at least, it would be a 2800+.  That sounds nice and snappy to me, though I'm sure your mileage varies.  The only part I'm not completely tickled about is the integrated video, though evidently the Nvidia GeForce Go 6150 is the cream of integrated video cards for notebooks at the moment. A dedicated card it's not, but since there aren't any x2 notebooks available right now with dedicated graphics cards, I won't take that too personally.  Besides, it could be detrimental to my health if the notebook were able to play games too well.  Willpower and all, you understand.

Two features that have me particularly thrilled are the wifi switch on the keyboard, which allows you to easily disable your wireless capabilities, for security as well as battery-saving purposes, I would imagine.  The other one is the HP-proprietary Quickplay, which is described in the review as:

Quickplay is possibly the only software pre-installed which is worth keeping. Quickplay or QP for short is HP's take on the media center and unlike the media center QP can run without booting into windows and play DVD's, video, pictures and movies located in the shared documents folder. It is a nice tool if you watch movies or just play music on the laptop. It has a dedicated button which can launch QP from within Windows and even when the laptop is turned off. The optional remote might be worth buying as it is capable of controlling the Quickplay controls and will be useful when watching a DVD.

Compaq V3000ZThat sounds pretty damned neat, and I'm excited to try it out.

One of the main reasons I was so damned picky in choosing a notebook is that I wanted it to be (surprise) Windows Vista compatible.  Fully compatible.  Which means a 64-bit processor and the graphics power to handle Aero.  This baby should, I think, do the trick.  Now, about that Vista release date …

The only real pain about the entire situation is that it isn't estimated to be built until August 7th, and then it's being shipped 5-7 day ground.  Who can be expected to be that patient after blowing that much cash on a laptop!?  Do they think I'm some sort of saint?  Cross your fingers for me that they finish it sooner, because I want to play around with it a bit before I start heading eastward.  Also, if you like, feel free to suggest some names.  And carrying cases.  I'm in the market for both.

Categories
game tech

Everything I know I learned from video games.

One of my favorite topics of discussion with just about anybody (and almost everyone has an opinion about this) is gaming as an educational tool. Do people learn from gaming? Does it develop critical thinking skills? I’ll admit a bias towards always answering yes, but really I think it depends on the games. Saying that games are educational is like saying that food is good for you. It all depends on what you’re consuming.

I had the pleasure to be one of the first generations to grow up with consumer video games. I started playing games on an old Apple off of 5-1/4? diskettes. Seeing that I really enjoyed using the computer, my dad spent money to buy a lot of educational games. One game involved math equations that had to be answered by jumping over the appropriate square on a pogostick. As you progressed, the equations got more difficult and you moved faster across the screen. Critical thinking on the fly with hand-eye coordination thrown in, not to mention math superpowers.

Another game worth mention was Zork, which certainly required reading comprehension and non-linear problem solving. Myst came along a little later and required the same sort of problem solving but required more visual literacy (a term I’ve seen come up frequently of late in library discussion). Moving off the computer and onto the console, games became less obviously educational, but still required some of the same sorts of skills. Critical thinking and problem solving are what games are all about, one way or another. Even in games like Grand Theft Auto (the black sheep of gaming, at the moment), players often have to come up with clever solutions to multi-faceted problems.

I’ve recently started noticing an increase in a certain kind of game that wouldn’t have been possible ten years ago, and is perhaps the most research-oriented non-linear type of game yet. Via the Wikipedia description:

An alternate reality game (ARG) is a cross media game that deliberately blurs the line between in-game experiences and the real world. While these games may primarily be centered around online resources, events which happen as part of the game may be communicated to the players in a number of forms.

This new kind of game is mind-boggling. Crossing nearly every platform from hidden real-world clues to decoding online cryptographics to collectible trading cards to scheduled events run like massive treasure hunts, ARGs, when done well, are a new evolution in gaming.

ABC television recently announced an ARG-like game for fans of its show “Lost”, which allows players to uncover clues that piece together the history and backstory of characters and locations.

I Love Bees was another ARG marketing game that cleverly blurred the line between reality and the Halo universe. Players, on their own, discovered hidden messages in images, linked them to audio messages which, when run in order, played out character stories which wove together, and uncovered GPS coordinates across the world which tied into phone booth locations.

In the end, it was just clever marketing, but does that matter if people are enjoying themselves solving an incredibly complex mystery with other people all over the world?

Recently, Perplex City caught my eye. Offering a real $200,000 reward, the game involves solving puzzles, following stories, uncovering hidden information, and competing against and with other players across the world. The story is some of the best written sci-fi you might come across and all the more poignant for that it’s interactive. As for the puzzles, some are relatively easy to solve, given time and thought. You can sign up and answer a couple example puzzle cards here. Other cards have puzzles that are so difficult that the company has admitted that it doesn’t expect them to be solved.

One requires that the Riemann Hypothesis be proven true or false. I don’t even begin to understand the problem (my pogostick math game never got quite that far). Another puzzle requires a massive decryption effort that hundreds of users have joined together to try and solve via brute force processing. This is crowdsourcing at its most sociable. What if, via a game mechanism, the Riemann Hypothesis were solved? It’s been a mathematical conundrum for over a century now, and if it were solved by gamers working together (not likely, but possible), I’d be ecstatic.

To get back on a simpler note, Flash games bring us back to our Apple roots, with clever puzzle games that have an apparent educational value. Lore over at Table of Malcontents consistently links to games that are downright enjoyable and make my brain feel like it’s getting some exercise. Some of my recent favorites include 3-D Logic, which involves mapping colors around a cube; ClickDragType, in which solving the puzzles largely requires figuring out what the rules are, which is very enjoyable in itself; and Gwigle, which challenges you and teaches you how to utilize advancing googling technique all at the same time.

There are a ton of games out there. Perhaps not all of them are of educational value, but hey, sometimes it’s okay to have a little fun as well. I think it’s most important that if you’re going to have an opinion on educational gaming, you see some of what’s available that isn’t released by Rockstar and doesn’t involve shooting things. Because the fact is that kids are into video games. We’ve tried to bring the kids to the education with limited success. Maybe it’s time we try harder to bring education to the kids.

Categories
game

Centipede for the ambient generation

What do you get when a student creates a Flash game for their Masters in Fine Arts thesis project?

Flow. To be specific, his example of Flow in games. As you might expect for an MFA thesis, there’s a lot of thought, research, and purpose behind the game, some of which you can read here.

Before you get into any of that, though, you should really just immerse yourself in the game for awhile. It is in a way simple, elegant, and altogether something different.

Play it here, and then go check out the forums and see what some people have used Flow to create.

Categories
game humor internet

Mr. Gnomely

Some people have too much time on their hands. Which is great, because it means they can make awesome WoW videos.

Categories
game tech

Additional thoughts on Macs as gaming machines.

I’m a PC-user, and I will remain so until the day that I die, no matter how they try to subvert me. In my last post I cited Eric’s snark regarding running City of Villains on his Macbook Pro. Evidently the dual-core intel processor coupled with the innate powers of Mac video-processing made the game practically purr with a sparkly ebullience. A fair amount of people mention that the new Mac desktop may run two (2!) dual-core processors. And of course, EVERYONE in the Mac corner mentions how gosh-darn pretty they are. Despite all this, I don’t see Mac taking over the computer-gaming arena, and I even have a few decent reasons:

  • Cost

Macs are expensive. With the iMac starting at $1299, the PowerBook G4 at $1499, and then MacBook Pro at $1999, you’re automatically spending a lot of money on that fine gaming machine. Oh right, and don’t forget that to run those games you’ll need to spend at least another $100 to buy Windows XP. For $1299 I can put together a nice PC with all the parts I would reasonably need to run any current game without a hitch. I mean, I should know because I just put one together for my friend Theo, and it’s gorgeous. For $1999, I could build a gaming god. And I wouldn’t have to dual-boot the damn thing. But the biggest cost issue is that Mac’s are difficult to upgrade. When your Mac gets old, you buy a new Mac. If your PC gets old, you can seperately buy the parts that are getting dated, and maintain your machine’s performance even on a meager budget.

  • Hassle

No matter how easy Apple makes it to run Windows, dual-booting is a pain that won’t be worthwhile to a majority of people. Sure, you can run a Windows “window” in OS X, but if we’re talking about gamers (and I am, currently), they’re not going to get the performance the machine is capable of, and gamers are interested in nothing if not performance. In a way, the Apple Matters post I linked to previously has a point that if people are consistently running Windows on their Macs, simply because it allows them to play the games and run the apps that OS X doesn’t support, eventually they may get used to Windows, and wonder why they need OS X at all. Which is not at all to say that Windows is better than OS X, but it’s compatability is a juggernaut that may be hard to overcome, and a great many of us “PC users” not only use it, but enjoy it. There must be something to that, right?

  • Customization

If you buy a Mac, you’re pretty much buying whatever specifications that Apple happens to be offering. In the case of the MacBook Pro, you have a mind-blowing two options. I can’t even begin to think of how many options there are for building a PC between $2000 and $2500, but my god there are a lot, and by PC I mean laptops as well. Do-it-yourself laptops are possible, for the hardware afficianado, and the process for building one was even outlined very clearly in a recent edition of Maximum PC. But even if you don’t want to build it yourself, there are a thousand websites out there, at least, that give you a ton of options on everything from screen size to memory to video cards to processors. Bear in mind that Macs don’t hold the patent for dual-core intel processors. Heck, they just switched to a processor-type that PC-users have been enjoying for years. And PC-users have something Mac doesn’t have, which is AMD. Right now AMD has dual-core 64-bit processors for the PC, and they’ve announced the release of the same for laptops in the near future. Also, and contrary to the Mac “we’re so pretty ideology”, you can customize the look of your PC. A pretty case? There are a ton of them out there.

So my question, then, is this: Why buy a Mac as a gaming rig running Windows when the PC offers so much more in the way of cost and customization, with less hassle? The answer is that you won’t; not unless you’re already a Mac enthusiast, and hey, there are plenty of you out there and that’s great. But for the rest of us, PCs make a whole lot more sense in a lot of ways. Apple’s “Boot Camp” may pull a few people to the dark side who were previously on the fence, but the people that have chosen their sides likely won’t be swayed.

As for me, the next computer I buy will likely be a laptop and a PC, and will probably come in pieces. They’ll be small, complicated, fragile pieces that will need to be carefully nurtured and placed into the appropriate places at the appropriate times with an extreme amount of care. I’ll nurture them, place them, build a machine out of hopes, dreams and expensive parts from very particular namebrand retailers, and I’ll be damned if I won’t enjoy it. I’m a PC-user, hear me roar.

Categories
game news tech

Boot Camp vs New Coke

Follow up to my previous Boot Camp post.

Eric over at Websnark dual-booted windows on his MacBook Pro and loaded up City of Villains. Evidently the result was even more impressive than he had anticipated.

I ran at full native resolution with all the bells and whistles. It was beautiful. Effects I’d never been able to see before showed up perfectly. In the middle of a gigantic fight with a giant monster (the Ghost of Scrapyard, for those playing along at home) I and two other Masterminds, along with a pile of corruptors and brutes, were all in a pack alongside about sixty minions, the giant monster, special effects of everyones’ attacks, at least twenty Henchmen and a giant blue glowing thing… oh, and explosions everywhere… at absolutely no choppiness nor loss of framerate.

This poses a quandary for PC-manufacturers, who have until now at the least dominated the gaming market through sheer windows-compatability brute force. And the gaming market makes up a very significant chunk of change in the computer hardware world. If Macs can, all of a sudden, do everything and play everything, and do it as well as Eric’s post describes, the PC is gonna be in a heap of trouble.

But of course, the real winner here is Microsoft. But then, that’s nothing new. In fact, according to Chris over at Apple Matters, this could be a bad move by Apple in general (though I agree with Eric that once the cat was out of the bag, Apple was beholden to make a move).

Why is Boot Camp the Apple equivalent of the New Coke fiasco? Well, because Apple is trading a little short-term gain for a long-term negative. At this moment in time, OS X does have a big lead over Windows XP but Vista is around the corner and it promises to address a lot of the problems found in Windows. So, for the next few months, people might buy a Mac with the idea of using it as a dual boot machine and get slowly but steadily sucked in by OS X’s superiority, but once Vista comes out that will likely change.

In fact, Apple has tried this before. In an effort to stave off dwindling sales Apple once offered Macs with PC cards in them. These were the equivalent of dual boot machines. The theory went that people would buy the machine for their Windows needs, but use the Mac OS more and more as time went by. Finally, unable to resist the allure of Mac OS you’d have a full blown Apple zealot on your hands. The reality was that Mac users bought the machines (they were brisk sellers) and got converted to Windows users. This was when the cutting edge Windows was 3.0, it is hard to imagine that Boot Camp won’t make at least as many Windows converts out of Mac users than the other way around.

Having Macs and PCs out there, appealing to different users with different needs, was much like having two distinct political parties. You were either a Mac user, or a PC user, and the line rarely blurred between the two. With Boot Camp, that line is officially blurred. Is it only a matter of time before we have essentially the same computers trying to sell themselves under completely different names?

Additional reading:

More additional reading (added 4/7/06):

Categories
game humor webcomics

We’re gonna save Zelda!

Yeah, Zelda!

But really, I was just gonna throw down some more links.

This article over at The Beast is one of the funniest and most well-written pieces of editorial comment I’ve read in some time. I got the link via Kottke because I depend on people more well-informed than I am to tell me what to read.

Connor Moran is a local, and he knows how to tell a joke. I can appreciate that, even if the bastard never links to our comic.

Categories
game music personal

Three songs, a rant, and a very big fish.

So far today I’ve already had stuck in my head:

Fefe Dobson – Stupid Little Love Song

The Lovin’ Spoonful – Do You Believe In Magic?

Dr. Seuss – You’re a Mean One, Mr. Grinch

I’ve got garlic in my soul, and it tastes delicious.

So I’m going to geek out on your for a second. If you have a high opinion of me as a man of culture, a refined individual of exceptional tastes, or a debonair superspy, then first I’d like to know what you’ve been smoking, and second, you might want to stop reading this right now. I’m proud of my geekdom, but I’d hate to ruin such ludicrously high opinions of me. They’re in short demand.

Anyway, so I was playing Icewind Dale 2 last night, until about one in the ay dot em dot, and aside from really liking it a whole lot, I remembered why I got so infuriated with the basic D&D system, back in the day when I was the uber-dork. In one word: casters. In two words, one hyphenated: low-level casters. Low-level casters in the D&D system get about 4 spells, per day. This means that, in extended dungeon crawls and larger, multi-part encounters, they either have to conserve their spells, and thus either: a) show off their exciting dagger-throwing skills, or b) show off their incredible melee skills, or c) examine flaws in the fighter’s technique while they clean their nails, making sure to loudly exclaim about various improvements the fighter could make after the fight is over. Oh yeah, and let’s not forget d) die quickly before they even get a chance to cast anything. The other option is that they can use their spells quickly (at least getting them off before option “d” occurs), and then sit around doing any of options “a” through “c”. Why on earth, I ask, would I want a caster who has to spend most of his time as a fifth-rate melee class?

They seem to have made some improvements in this regard, and perhaps it is entirely better later on in the game. But I am, and will always remain, sad that the better system never caught on. I was always a huge fan of Earthdawn (warning: ugly site). Earthdawn kicks ass and takes names. I haven’t played in a LONG time, but here are some of the traits I remember and appreciate:

Melee to hit and be hit was based on dexterity. Armor didn’t affect this except that heavy armor could reduce your dexterity roll. What armor did do was reduce the damage you took when you were hit. “Critical” hits were “armor-defeating” blows, thereby bypassing the armor damage reduction. I always thought that this melee system made a heck of a lot more sense. Similarly, dexterity gave you bonuses to hit, while strength gave bonuses to damage. Also more sensible.

Magic-using types begin with a pretty flush spellbook. Per level, they get a certain number of spell slots, so to speak, which are basically spells they have memorized. They can cast these spells over, and over, and over, and over, and over, to their heart’s content. Additionally, they can cast any spell in their entire lexicon at any time, though the ones that they don’t have actively memorized at the time are much more difficult to cast and require some additional checks.

Finally, add that melee don’t choose to just “attack”. Instead, they use an attack skill (of which there are many) to attack in a way they choose. Each skill is a little different, each class has different specialties, and it makes hack-and-slash oh-so-much more fun.

But enough about that. Earthdawn was one of the few systems (and I’ve tried many), where I enjoyed playing a fighter as much as a cleric as much as a rogue as much as a mage. The worlds and stories were interesting, and the roleplay was always easy and fun.

But back to Icewind Dale II. The combat is fast-paced and real-time, and I have a measure of difficulty controlling 4-6 characters in real-time when they’re all doing different things. Granted, it’s the only way to keep things running smoothly or the game would slow way down, but I do kind of pine for the old, turn-based system I grew up with. The tasks are fun, the story is interesting, and the voice-dialogue is well done. I’ll stick it out for awhile yet, but that whole spell-casting thing is a major thorn in my side. Oh well.

Thus ends my review, and rant. The rant is really more about D&D spell-casting systems than about Icewind Dale II. ID2 is fun. D&D, as the rpg medium, is a joke. Honestly, I’ll just never understand why Earthdawn didn’t take the table-top world by storm. No accounting for taste, I guess …

—————-

Listen and sing along!

You’re a mean one, Mr. Grinch.
You really are a heel.
You’re as cuddly as a cactus,
You’re as charming as an eel.
Mr. Grinch.

You’re a bad banana
With a greasy black peel.

You’re a monster, Mr. Grinch.
Your heart’s an empty hole.
Your brain is full of spiders,
You’ve got garlic in your soul.
Mr. Grinch.

I wouldn’t touch you with a
thirty-nine-and-a-half foot pole.

You’re a vile one, Mr. Grinch.
You have termites in your smile.
You have all the tender sweetness
Of a seasick crocodile.
Mr. Grinch.

Given the choice between the two of you
I’d take the seasick crocodile.

You’re a foul one, Mr. Grinch.
You’re a nasty, wasty skunk.
Your heart is full of unwashed socks
Your soul is full of gunk.
Mr. Grinch.

The three words that best describe you,
are, and I quote: “Stink. Stank. Stunk.”

You’re a rotter, Mr. Grinch.
You’re the king of sinful sots.
Your heart’s a dead tomato splotched
With moldy purple spots,
Mr. Grinch.

Your soul is an appalling dump heap overflowing
with the most disgraceful assortment of deplorable
rubbish imaginable,
Mangled up in tangled-up knots.

You nauseate me, Mr. Grinch.
With a nauseous super-naus.
You’re a crooked jerky jockey
And you drive a crooked horse.
Mr. Grinch.

You’re a three decker sauerkraut and toadstool sandwich
With arsenic sauce.

Categories
game news

I like my women like …

… I like my coffee.

In a paper cup.

Follow-up story from Gamespot about GTA:SA “Hot Coffee Mod”.

Honestly, I’m getting really tired of video game controversy involving Grand Theft Auto almost implicitly. I even had a debate with my family about it over the weekend, which was odd. I was the sole vanguard of the first amendment. I fully agree it’s a complicated issue, but really feel like it boils down to looking for someone to blame for societal problems. Years ago, Rock n’ Roll was responsible for all sex, vandalism, and delinquency. Now it’s video games. In either case, I don’t think they could be farther from the mark.

Categories
game webcomics

When half a life is > a life x2.

But first, a treat for fans of Final Fantasy.

What is Second Life?

I first read about Second Life here, and I thought, “Hey, that sounds pretty neat.” Since they were giving away basic accounts for free through July 13th (normally costs $10), I thought I’d give it a go. The install was easy, only 17MB, and though I was nervous about giving away my CC info, nothing was charged to my account. On firsting logging in, you choose a gender (which you can change at will as often as you want), and walk through a small, introductory island that introduces you to the basic commands and movements the game has to offer. At the second informational post on the island, I spent a good hour customizing my character’s appearance, which gives you some idea of how many options you have in this regard. After I was satisfied with little Enzo’s appearance, I continued down the island hill, where I learned how to manipulate objects, zoom in and out on objects (and around them) without moving, and fly. Yes, fly. Everyone in Second Life can do it, which is great, because nobody knows how to run. Funny, that.

Learning to fly graduated me from the island, and I was left on my own in a cold, wide world. Humming Cat Stevens, I flew around for awhile, until I got annoyed with how low my clip plane was set, how choppy the graphics still were, anyway, and how I had to click on objects and then wait 10 seconds for them to come into focus. Eventually, I found a sign that offered something of an introductory game, a treasure hunt, which would not only garner valuable prizes (such as my character’s very own pair of converse), but would also help me explore the world and get a sense of what all was out there. Using the teleport command (yes, everyone can fly, and teleport … but still can’t run), I hopped around the world looking for fame and glory – and sneakers. What I found was that half the game was broken and yielded no prize (though I did get a blue inner tube of my very own!), and the other half was dull as hell. I also got tired of trying to fly through walls I couldn’t see, only to be balked, realize there was, indeed, a wall there, and have to wait a good 20 seconds before it would load and I could actually see it.

Having realized rather quickly that this wasn’t a game to offer a challenging “adventure”, I decided to see what the social aspects were like. I went to where the people were, mostly strip joints, casinos, and VIP clubs, and rather than converse with people, I stood around and tried to get a sense of what people who had spent way too much time in this game already did for fun. Mostly, it would seem, they stand in a club, turn on a dance animation, and chat about random shit. So, basically, it’s MSN Messenger with a pole dancer as your background. How exciting. Feeling voyeuristic, I peeked into various “orgy” and “private” rooms, where there were plenty of scripts that, when clicked, would move your character into nasty positions, but I didn’t run across anyone actually using said rooms. Still, I could see it being an ideal spot for an online tryst between Kandie (a hot, 17-year-old blonde cheerleader who is actually a fat middle-aged man), and Kyle (a high-powered CEO with a gun who is actually a horny middle-schooler who doesn’t get enough sun). I sincerely apologize for the visual.

The main drive of Second Life, aside from the social aspect, is building, and in this sense I could see why people might be interested. With a premium account ($10 a month) your character can own his or her own land. Using powerful tools, scripts, textures, and your imagination you can pretty much build any damned thing you want. You can create your dream house, complete with a lake outside, actual paintings inside, a television that will actually play video in-game, streaming music for anyone than enters your property, and so on and so forth. Of course, land, and buildings, and furniture, all cost money. Your premium account character makes $500 in-game a week, and though I’m not entirely sure what that gets you, I doubt it buys you an acre. And so your Second Life, much like your first, is largely preoccupied with ways to make money. There is gambling, there are rote chores than can be completed for paltry sums, and there are sales. Sales are, by far, the biggest market in Second Life. Create a nice outfit using Second Life tools, photoshop textures, etc, and then offer it up for sale on your property. Anyone who thinks it’s haut couture can pay whatever your asking price is, and the outfit goes to their inventory read to wear. Your stock in unlimited, so the only challenge is to design something people will want. From what I saw, the current fashion trends are largely s&m with some schoolgirl fantasy looks thrown in for the “innocent” types. Fantasy looks are also hip, and there is a complete island devoted to animal and furry avatars and culture. Yeah, scary.

The fact that the game was created by a group called “Linden Research, Inc.” makes me suspicious that it’s just a big experiment created to see who people would be if they could be anyone, what they would do if they could do anything, and where they would live if they could live anywhere. Of course, the type of people that will get into this sort of thing are fairly specific, so it’s not very good research if you’d like to learn the inner thoughts of your general person. Still, I’d much rather be on the research end, postulating theories on why so many people build mansions and put Da Vinci prints in them instead of living in suburban houses with a hot tub in the back; than on the player side, being studied. I wonder what they hope to learn.

In the end, I’ve got my first life to think about. I’m moving at the end of the month, and I don’t get to build a mansion to live in. Instead I get to pay rent for a little 1-BR apartment, and I’m fine with that. I’ve got to put in significant hours during to day at work to make money, to pay rent, to buy food, and with a little cash left over to go talk to real people, in the real world, and do some fun things that actually make my blood circulate. If you’re going to offer me a game, offer me escapism, let me slay orcs, play chess with dragons, and wield high magicks on the open sea; but don’t give me a variation on what I already do every day, because honestly, the first life is more than enough.